Hard
There is an undirected weighted graph with n
vertices labeled from 0
to n - 1
.
You are given the integer n
and an array edges
, where edges[i] = [ui, vi, wi]
indicates that there is an edge between vertices ui
and vi
with a weight of wi
.
A walk on a graph is a sequence of vertices and edges. The walk starts and ends with a vertex, and each edge connects the vertex that comes before it and the vertex that comes after it. It’s important to note that a walk may visit the same edge or vertex more than once.
The cost of a walk starting at node u
and ending at node v
is defined as the bitwise AND
of the weights of the edges traversed during the walk. In other words, if the sequence of edge weights encountered during the walk is w0, w1, w2, ..., wk
, then the cost is calculated as w0 & w1 & w2 & ... & wk
, where &
denotes the bitwise AND
operator.
You are also given a 2D array query
, where query[i] = [si, ti]
. For each query, you need to find the minimum cost of the walk starting at vertex si
and ending at vertex ti
. If there exists no such walk, the answer is -1
.
Return the array answer
, where answer[i]
denotes the minimum cost of a walk for query i
.
Example 1:
Input: n = 5, edges = [[0,1,7],[1,3,7],[1,2,1]], query = [[0,3],[3,4]]
Output: [1,-1]
Explanation:
To achieve the cost of 1 in the first query, we need to move on the following edges: 0->1
(weight 7), 1->2
(weight 1), 2->1
(weight 1), 1->3
(weight 7).
In the second query, there is no walk between nodes 3 and 4, so the answer is -1.
Example 2:
Input: n = 3, edges = [[0,2,7],[0,1,15],[1,2,6],[1,2,1]], query = [[1,2]]
Output: [0]
Explanation:
To achieve the cost of 0 in the first query, we need to move on the following edges: 1->2
(weight 1), 2->1
(weight 6), 1->2
(weight 1).
Constraints:
2 <= n <= 105
0 <= edges.length <= 105
edges[i].length == 3
0 <= ui, vi <= n - 1
ui != vi
0 <= wi <= 105
1 <= query.length <= 105
query[i].length == 2
0 <= si, ti <= n - 1
si != ti
@Suppress("NAME_SHADOWING")
class Solution {
fun minimumCost(n: Int, edges: Array<IntArray>, query: Array<IntArray>): IntArray {
val parent = IntArray(n)
val bitwise = IntArray(n)
val size = IntArray(n)
var i = 0
while (i < n) {
parent[i] = i
size[i] = 1
bitwise[i] = -1
i++
}
val len = edges.size
i = 0
while (i < len) {
val node1 = edges[i][0]
val node2 = edges[i][1]
val weight = edges[i][2]
val parent1 = findParent(node1, parent)
val parent2 = findParent(node2, parent)
if (parent1 == parent2) {
bitwise[parent1] = bitwise[parent1] and weight
} else {
var bitwiseVal: Int
val check1 = bitwise[parent1] == -1
val check2 = bitwise[parent2] == -1
bitwiseVal = if (check1 && check2) {
weight
} else if (check1) {
weight and bitwise[parent2]
} else if (check2) {
weight and bitwise[parent1]
} else {
weight and bitwise[parent1] and bitwise[parent2]
}
if (size[parent1] >= size[parent2]) {
parent[parent2] = parent1
size[parent1] += size[parent2]
bitwise[parent1] = bitwiseVal
} else {
parent[parent1] = parent2
size[parent2] += size[parent1]
bitwise[parent2] = bitwiseVal
}
}
i++
}
val queryLen = query.size
val result = IntArray(queryLen)
i = 0
while (i < queryLen) {
val start = query[i][0]
val end = query[i][1]
val parentStart = findParent(start, parent)
val parentEnd = findParent(end, parent)
if (start == end) {
result[i] = 0
} else if (parentStart == parentEnd) {
result[i] = bitwise[parentStart]
} else {
result[i] = -1
}
i++
}
return result
}
private fun findParent(node: Int, parent: IntArray): Int {
var node = node
while (parent[node] != node) {
node = parent[node]
}
return node
}
}