Easy
Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.
Implement the ParkingSystem
class:
ParkingSystem(int big, int medium, int small)
Initializes object of the ParkingSystem
class. The number of slots for each parking space are given as part of the constructor.bool addCar(int carType)
Checks whether there is a parking space of carType
for the car that wants to get into the parking lot. carType
can be of three kinds: big, medium, or small, which are represented by 1
, 2
, and 3
respectively. A car can only park in a parking space of its carType
. If there is no space available, return false
, else park the car in that size space and return true
.Example 1:
Input [“ParkingSystem”, “addCar”, “addCar”, “addCar”, “addCar”] [[1, 1, 0], [1], [2], [3], [1]]
Output: [null, true, true, false, false]
Explanation:
ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);
parkingSystem.addCar(1); // return true because there is 1 available slot for a big car
parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car
parkingSystem.addCar(3); // return false because there is no available slot for a small car
parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.
Constraints:
0 <= big, medium, small <= 1000
carType
is 1
, 2
, or 3
1000
calls will be made to addCar
class ParkingSystem(big: Int, medium: Int, small: Int) {
private val slots = IntArray(3)
init {
slots[0] = big
slots[1] = medium
slots[2] = small
}
fun addCar(carType: Int): Boolean {
return if (carType == 1) {
if (slots[0] > 0) {
slots[0]--
true
} else {
false
}
} else if (carType == 2) {
if (slots[1] > 0) {
slots[1]--
true
} else {
false
}
} else {
if (slots[2] > 0) {
slots[2]--
true
} else {
false
}
}
}
}
/*
* Your ParkingSystem object will be instantiated and called as such:
* var obj = ParkingSystem(big, medium, small)
* var param_1 = obj.addCar(carType)
*/