Medium
Design your implementation of the linked list. You can choose to use a singly or doubly linked list.
A node in a singly linked list should have two attributes: val
and next
. val
is the value of the current node, and next
is a pointer/reference to the next node.
If you want to use the doubly linked list, you will need one more attribute prev
to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed.
Implement the MyLinkedList
class:
MyLinkedList()
Initializes the MyLinkedList
object.int get(int index)
Get the value of the indexth
node in the linked list. If the index is invalid, return -1
.void addAtHead(int val)
Add a node of value val
before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.void addAtTail(int val)
Append a node of value val
as the last element of the linked list.void addAtIndex(int index, int val)
Add a node of value val
before the indexth
node in the linked list. If index
equals the length of the linked list, the node will be appended to the end of the linked list. If index
is greater than the length, the node will not be inserted.void deleteAtIndex(int index)
Delete the indexth
node in the linked list, if the index is valid.Example 1:
Input
[“MyLinkedList”, “addAtHead”, “addAtTail”, “addAtIndex”, “get”, “deleteAtIndex”, “get”]
[[], [1], [3], [1, 2], [1], [1], [1]]
Output: [null, null, null, null, 2, null, 3]
Explanation:
MyLinkedList myLinkedList = new MyLinkedList();
myLinkedList.addAtHead(1);
myLinkedList.addAtTail(3);
myLinkedList.addAtIndex(1, 2); // linked list becomes 1->2->3
myLinkedList.get(1); // return 2
myLinkedList.deleteAtIndex(1); // now the linked list is 1->3
myLinkedList.get(1); // return 3
Constraints:
0 <= index, val <= 1000
2000
calls will be made to get
, addAtHead
, addAtTail
, addAtIndex
and deleteAtIndex
.class MyLinkedList {
private class Node(var `val`: Int) {
var next: Node? = null
}
private var head: Node?
private var tail: Node? = null
private var size: Int
init {
head = tail
size = 0
}
operator fun get(index: Int): Int {
if (index >= size) {
return -1
}
if (index == 0) {
return head!!.`val`
}
var i = 0
var ptr = head
while (i++ < index - 1) {
ptr = ptr!!.next
}
return ptr!!.next!!.`val`
}
fun addAtHead(`val`: Int) {
val node = Node(`val`)
if (head == null) {
tail = node
head = tail
size++
return
}
node.next = head
head = node
size++
}
fun addAtTail(`val`: Int) {
if (head == null) {
addAtHead(`val`)
return
}
val node = Node(`val`)
tail!!.next = node
tail = node
size++
}
fun addAtIndex(index: Int, `val`: Int) {
if (index > size) {
return
}
if (index == 0) {
addAtHead(`val`)
return
}
if (index == size) {
addAtTail(`val`)
return
}
var i = 0
val node = Node(`val`)
var ptr = head
while (i++ < index - 1) {
ptr = ptr!!.next
}
node.next = ptr!!.next
ptr.next = node
size++
}
fun deleteAtIndex(index: Int) {
if (index >= size) {
return
}
if (index == 0) {
head = head!!.next
size--
return
}
var i = 0
var ptr = head
while (i++ < index - 1) {
ptr = ptr!!.next
}
ptr!!.next = ptr.next!!.next
if (index == size - 1) {
tail = ptr
}
size--
}
}
/*
* Your MyLinkedList object will be instantiated and called as such:
* var obj = MyLinkedList()
* var param_1 = obj.get(index)
* obj.addAtHead(`val`)
* obj.addAtTail(`val`)
* obj.addAtIndex(index,`val`)
* obj.deleteAtIndex(index)
*/